Note: It is recommended to gather all the crystals throughout the game to directly access all the dungeons.
After completing the prologue, leave the village heading right, enter the first cave, and buy the WATERMELON from the shop inside. Cross the cave to reach the forest. To get to the first dungeon, traverse a series of repeating sections by choosing the correct exit (up or down) based on the orientation of a red flower on a tree branch. After passing through the forest, complete the dungeon to unlock the ARCHER.
Back in the village, give the WATERMELON to Akane’s GRANDFATHER to receive the SNORKEL. With the ARCHER, travel from the village to the left area. Shoot the target with an arrow to open the waterfall and reveal the secret cave. Cross the coastal area to reach the LABORATORY. Give the SNORKEL to MIZUKI, who will grant access to the SUBMARINE that takes you to the ocean floor. Traverse the sea, enter the dark area, and collect the ABYSS KEY. Continue to the end and enter the underwater dungeon. Completing it unlocks the NINJA.
Once again in the village, use the ABYSS KEY to open MR. ADVENTURE’S house. Inside, you’ll obtain the WATER BOTTLE. With the NINJA, head right and reach the end, overcoming the area that was previously inaccessible without the super jump. Pass through a small cave to reach the desert. At its end, find the GOLEM. Give him the WATER BOTTLE to open the desert temple. After completing it, you’ll obtain the MAGE.
From this point on, use the MAGE’S magic to uncover hidden crystals in flowers and rocks throughout the game. The first secret is at the top of the village fountain. Inside MR. ADVENTURE’S house, there’s a breakable wall that leads to a room where you can acquire infinite money.
From the village, return to the forest area with the cracked large tree. Use magic on it to open a passage. After crossing, you’ll reach the volcano area. Head right to reach the dungeon. Inside, there’s a hidden door revealed with magic. There’s also a puzzle involving an empty chest whose key was stolen. Defeat the green turtle in the same room with the MAGE to reveal the key and claim it. Completing the dungeon unlocks the BIRD MAN.
Starting from the village, return to the volcano and head west this time. At the end, you’ll find an area accessible only by the BIRD MAN, where you’ll obtain the MATCHBOX. In the previous area, there’s a house with a small flame; give the MATCHBOX to the flame to receive the GIFT VOUCHER.
Take the GIFT CERTIFICATE to the shop at the bottom of the ocean, where you’ll find a prohibitively expensive VIOLIN. The shopkeeper will exchange it for the GIFT VOUCHER.
Return to the surface with the submarine and head back to the coastal area with the tall tower. Light the torches to open the door and climb up. At the top, you’ll access the sky area. Continuing straight to the right, you’ll find a house and a large cloud. Give the boy in the house the VIOLIN to receive the SCARF (necessary for reaching the ice area later). Return to the earlier sky area, near the shop, and fly upward to find an alternate path. At the end, you’ll encounter the sky dungeon. Completing it unlocks the FAIRY.
From the village, head east. In the area accessible with the NINJA, there’s a cave with a tiny opening. Enter it with the FAIRY. After crossing this zone, you’ll reach the ice world. Once there, enter the Crystal Palace and complete the challenges behind various doors. In the dark area, go through the center door (invisible) to escape the loop in that room. Defeating the boss rewards you with the BLACK KNIGHT’S LETTER, challenging you to face him.
Return to the tower in the coastal area, enter, and fly to the very top to find a giant door. Behind it lies the BLACK KNIGHT. After defeating him, you’ll unlock the game’s normal ending.
If you’ve gathered all the crystals, return to the village and fully traverse the Cave of Despair to face a giant ghost and meet MR. ADVENTURE. Completing this challenge unlocks the game’s secret ending.
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